Computer Graphics (KCS053) - AKTU Question Paper 2023-24
B.Tech · Semester 5 · Free PDF Download
This is the official AKTU Computer Graphics Previous Year Question Paper for B.Tech Semester 5, academic session 2023-24. Published by Dr. A.P.J. Abdul Kalam Technical University (AKTU/UPTU), Lucknow. Free PDF download — no login required.
Course:B.Tech
Semester:Semester 5
Session:2023-24
University:AKTU / UPTU
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Questions Asked in 2023-24
Computer Graphics (KCS053) — complete question paper · 100 marks · 3 Hours
Section AAttempt all q u e s t i o n s i n b r i e f . 2 x 10 = 20
- aWhy is the slope-intercept form commonly used for representing lines in computer graphics?
- bDescribe how a point is represen ted in a computer graphics system. 2 CO1
- cExplain the Bresenham line draw ing algorithm briefly. 2 CO2
- dDiscuss the significance of para llel versions of line drawing algorithms. 2 CO2
- eHow does the Sutherland-Hodgma n polygon clipping algorithm work? 2 CO3
- fDiscuss the significance of tex t clipping in graphical applications. 2 CO3
- gWhat is a projection in the c ontext of 3-D viewing? 2 CO4
- hWhat role do matrices play i n 3-D transformations? 2 CO4 i. What are blobby objects in computer graphics? 2 CO5 j. What is the significance of sp ecular reflection in rendering? 2 CO5
Section BAttempt any three o f t h e f o l l o w i n g : 10 x 3 = 30
- aDescribe a scenario where a random scan display is preferabl e over a raster scan display. Also, State a key advantage of raster scan displays over random scan displays
- bElaborate the midpoint circle generating algorithm, outlinin g its principles and benefits
- cDefine composite transformations and illustrate how they are constructed by combining basic tr ansformations. Explain with ex amples how multiple transformations are applied successively to achiev e a composite transformation
- dDiscuss various methods used in 3-D clipping. Explain their advantages and drawbacks
- eDescribe the concept of splines in computer graphics, highli ghting their use and significance
Section CAttempt any one p a r t o f t h e f o l l o w i n g : 10 x 1 = 10
- aExplain the function of a vide o controller in a graphics system. 10 CO1
- bDiscuss in detail the two primary types of computer graphics : vector graphics and raster graphics. Co mpare and contrast their fundam ental characteristics, applications, and advantages in various industries
- aExplain the fundamental chara cteristics of Digital Different ial Analyzer (DDA) and Bresenham's line drawi ng algorithms, di scussing their respective strengths and weakne sses in rendering lines in compu ter graphics
- bWhat are the criteria that s hould be satisfied by a good lin e drawing algorithm? Explain
- aCompare and contrast the Cohen-Sutherland and Liang-Barsky algorithms in terms of their com putational comple xity, efficien cy, and handlin
- gof various types of clipping scenarios
- bElaborate on curve clipping te chniques in computer graphics. D i s c u s s the challenges and methods involved in clipping curves, highlighting the key algorithms used
- aExplain the stages involved i n a typical 3-D transformation pipeline. 10 CO4
- bCompare and contrast orthograp hic and perspective projection s in 3-D viewing
- aCompare and contrast the A-buffer method and the depth buffe r method in terms of efficiency and complexity
- bElaborate on the components and calculations involved in the Phong illumination model. How does it contribute to realistic rendering?
Question text is extracted from the official AKTU question paper PDF above. Hindi translations are omitted — every question is printed in English in the original paper. Last verified: 2026-08-23.
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