B.TechSemester 62024-25Augmented Virtual RealityBCS062

Augmented Virtual Reality (BCS062) - AKTU Question Paper 2024-25

B.Tech · Semester 6 · Free PDF Download

This is the official AKTU Augmented Virtual Reality Previous Year Question Paper for B.Tech Semester 6, academic session 2024-25. Published by Dr. A.P.J. Abdul Kalam Technical University (AKTU/UPTU), Lucknow. Free PDF download — no login required.

Course:B.Tech
Semester:Semester 6
Session:2024-25
University:AKTU / UPTU

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Questions Asked in 2024-25

Augmented Virtual Reality (BCS062) — complete question paper · 70 marks · 3 Hours

Section AAttempt all q u e s t i o n s i n b r i e f . 0 2 x 7 = 1 4
  • a
    Explain the difference between t he Augmented Reality and Virtual Reality
  • b
    What is the role of immersion in Virtual Reality?
  • c
    What is spatial mapping in AR? 2 K2,K3
  • d
    What is meant by user presence in VR? 2 K2 ,K3
  • e
    Write two key features of Unity used in AR/VR
  • f
    What is field of view (FoV) in AR/VR headsets?
  • g
    Define the term “Mixed Reality Continuum.” 5 K2,K4
Section BAttempt any three o f t h e f o l l o w i n g : 0 7 x 3 = 2 1
  • a
    Describe the working and use of motion tracking systems in V R headsets
  • b
    Discuss the design considerations while creating user interf aces for AR applications
  • c
    What is the application of VR in Education? How VR helps in making education more interactive
  • d
    Explain marker-based and marker less AR with examples
  • e
    What do you know about enhancing interactivity in AR environment
Section CAttempt any one p a r t o f t h e f o l l o w i n g : 0 7 x 1 = 0 7
  • a
    Briefly explain the working of VR technology
  • b
    Describe how stereoscopic vi sion is created in VR environments
  • a
    Describe how stereoscopic vision is created in VR environmen ts
  • b
    What is Direct Human Input? What do you understand by Specia l Purpose Input Devices?
  • a
    Compare Unity and Unreal Engine for AR/VR content creation. Mention use cases
  • b
    Explain with examples different VR software’s available in m arket with their advantages
  • a
    Describe a step-by-step process to develop and test an AR-ba sed educational app
  • b
    Describe the workflow of designing a VR-based game environme nt
  • a
    What are the major software challenges in AR implementation?
  • b
    Describe the role of AI in enhancing AR/VR applications with real-world examples

Question text is extracted from the official AKTU question paper PDF above. Hindi translations are omitted — every question is printed in English in the original paper. Last verified: 2026-08-23.